Very entertaining, well-made game. Mechanics and instructions are well-explained and available. The various games are refreshing changes of pace from each other and are unique and enjoyable.
Extreme mode in the bunker is extremely difficult, but not unfair in difficulty.
I had some challenges with sprint on lower difficulty (like when you drop a key to sprint but have to fill your bar to 100% to sprint first, or if you're at 100% you have to crouch for a split second to be able to sprint) but this doesn't come into play on Extreme because you basically die if discovered.
Lots of fun, looking forward to cleaning house on ol' Boofie!
There's a lot in this game, the gameplay mechanics seem to be well designed, I liked that you need to rest every once in a while and don't use the flashlight too much. I didn't complete the game yet, but I found the arcade, kitchen and dave the microwave, and at least I managed to complete the arcade secret game. I'll probably get back to try and complete the game and also to unlock some more secrets. It seems like there's a lot of those.
It is kind of mechanics-based game, kinda reminds me of FNAF type of game where various evils are doing different things and you have to take care of them. At least that feeling flew over me when listening to the radio for the MicroHorrorArcade game. Which is not really my cup of coffee, but I'm glad the main game only has focus on Boofie, cause it's really more than enough for me at the moment.
A few things I had a little problem with. Sometimes it's hard to tell which key I need to find, the lock seems white but then the white key doesn't work, also the red lock seems kinda yellow and that threw me off a bit too, maybe it's post processing messing with me. I also didn't really like that when I drop the key I never know where will it appear, sometimes it goes to the original position, sometimes it seems that is just vanishes from existence :D
Other than that, all this secret hunting gives me a feel that the game may or may not be oriented towards youtubers mostly, but the game has a ton of content in it and it seems well made as much as I've seen while playing it, of course the dev has played a million horror games already on youtube himself so yeah, he knows what he's doing.
Thanks! I was actually thinking about having each door/matching key combo make a unique sound so you don't have to just rely on colors. The keys always respawn in a random position when you drop them. I'll go back into the game and do some more testing with this and make sure they aren't actually vanishing from existence lol. A few friends and I have tested this game to Hell and back and still keep finding little hiccups, so it isn't unlikely.
Also, you're sort of right. I didn't make it quite for YouTubers. My mindset was to make a game that I was craving. A game that I wanted to play, so I did! I just happened to have been a YouTuber for forever lol. The original idea of the game was to be an arcade-style challenge horror game with a mix of mechanics similar to the classics. Slender, FNAF, Granny, etc. so you're right there too! A lot of the guts of the game is inspired by harder short horror games like those.
Edit: OH! The key respawning in a random place thing was to avoid the player getting an idea to just hoard all keys by the exit. That defeats the whole purpose! They just respawn in any random spawnpoint they would've spawned in originally upon being dropped.
He can see pretty far, so before walking into hallways he may be coming down, try to peek around the corner with Q or E to see if he's coming. If so, then just go around the other way. Keep an ear out for squeaks and an eye out for the red glow he gives off. You got this!
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Very entertaining, well-made game. Mechanics and instructions are well-explained and available. The various games are refreshing changes of pace from each other and are unique and enjoyable.
Extreme mode in the bunker is extremely difficult, but not unfair in difficulty.
I had some challenges with sprint on lower difficulty (like when you drop a key to sprint but have to fill your bar to 100% to sprint first, or if you're at 100% you have to crouch for a split second to be able to sprint) but this doesn't come into play on Extreme because you basically die if discovered.
Lots of fun, looking forward to cleaning house on ol' Boofie!
Praise The Boofie!
SPOILERS AHEAD!
There's a lot in this game, the gameplay mechanics seem to be well designed, I liked that you need to rest every once in a while and don't use the flashlight too much. I didn't complete the game yet, but I found the arcade, kitchen and dave the microwave, and at least I managed to complete the arcade secret game. I'll probably get back to try and complete the game and also to unlock some more secrets. It seems like there's a lot of those.
It is kind of mechanics-based game, kinda reminds me of FNAF type of game where various evils are doing different things and you have to take care of them. At least that feeling flew over me when listening to the radio for the MicroHorrorArcade game. Which is not really my cup of coffee, but I'm glad the main game only has focus on Boofie, cause it's really more than enough for me at the moment.
A few things I had a little problem with. Sometimes it's hard to tell which key I need to find, the lock seems white but then the white key doesn't work, also the red lock seems kinda yellow and that threw me off a bit too, maybe it's post processing messing with me. I also didn't really like that when I drop the key I never know where will it appear, sometimes it goes to the original position, sometimes it seems that is just vanishes from existence :D
Other than that, all this secret hunting gives me a feel that the game may or may not be oriented towards youtubers mostly, but the game has a ton of content in it and it seems well made as much as I've seen while playing it, of course the dev has played a million horror games already on youtube himself so yeah, he knows what he's doing.
Thanks! I was actually thinking about having each door/matching key combo make a unique sound so you don't have to just rely on colors. The keys always respawn in a random position when you drop them. I'll go back into the game and do some more testing with this and make sure they aren't actually vanishing from existence lol. A few friends and I have tested this game to Hell and back and still keep finding little hiccups, so it isn't unlikely.
Also, you're sort of right. I didn't make it quite for YouTubers. My mindset was to make a game that I was craving. A game that I wanted to play, so I did! I just happened to have been a YouTuber for forever lol. The original idea of the game was to be an arcade-style challenge horror game with a mix of mechanics similar to the classics. Slender, FNAF, Granny, etc. so you're right there too! A lot of the guts of the game is inspired by harder short horror games like those.
Edit: OH! The key respawning in a random place thing was to avoid the player getting an idea to just hoard all keys by the exit. That defeats the whole purpose! They just respawn in any random spawnpoint they would've spawned in originally upon being dropped.
Thanks for the review!
He can see pretty far, so before walking into hallways he may be coming down, try to peek around the corner with Q or E to see if he's coming. If so, then just go around the other way. Keep an ear out for squeaks and an eye out for the red glow he gives off. You got this!
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lolThat's strange. Doors not opening all the way may have something to do with frame rate. I'll take a look at that and see what I can do.
Edit: The bug has been fixed in v1.0.2 - thanks for showing me this!
This is certainly a large game that takes time, loved it so far.
YouTuber: Fellowplayer